Sunday, November 29, 2009

ELECTRONIC POET





[[CLICK ON THEM FOR REAL SIZE.]] So I got the electronic poet brief and they seem to be really keen on this design so we're working on layouts. I'm also going to try a few other things that Steve from Paper Scissors Stone suggested and email him later on in the week.

Tuesday, November 24, 2009

OUGD201 evaluation

OUGD201 Design for Print
For the brief “What is Good?” I selected the response “Obama is good...” I firstly looked at some initial secondary research, such as reading Obama’s autobiography and polls on his popularity etc. which I found to be useful in terms of basic facts, however it merely described Obama as a symbol for change, for me personally, I saw this as not an accurate reflection of everyone’s view. In light of this, my primary research took on the role of contacting marginalised groups of both right-wingers and left-wingers who might not view Obama as the media-horse for change. I did this through email and internet forums because it seemed like the only way to get in touch with some of these extreme views. I think this was useful in terms of getting a wider range of views, however, I was disappointed by the lack of returned emails from the right wing and left wing political commentators, including the Westboro Baptist church. having some more views like this to build my work from may have given me a more credible final piece. Using my peers to test the political awareness of 18-24 year olds was incredibly useful, combining that with some secondary research on figures for political awareness allowed me to create a really cohesive picture of who my audience were.
In terms of idea generation and my utilization of different techniques, I feel that I was very limited because I spent so long tracking down the research to inform my piece that I left myself very little time to play around with my ideas and really I only had two concepts to work with; the paper fortune teller and the spinner and I made the decision to run with them, I think I may have sacrificed some of the potential of my final piece by doing this. This decision to spend so much time ironing out a great concept also had a detrimental effect on the visual response I engaged with. I feel like I went to default illustration, even though it may have been an appropriate choice for my final piece, I perhaps could have explored a lot more visual responses.
The final product engages the brief pretty well, it resolves my concept statement quite well and the spinner is visually engaging. Unfortunately I struggled making the rest of the packaging visually engaging to a standard that I wanted. It didn’t have the professional finish that I really desired.
I do believe that my concept boards were to a high standard though in terms of layout and representing my product effectively. My documentation PDF may have been a little too flabby however.

Wednesday, November 11, 2009

Truths, Half Truths And Wild Exaggerations.

It's difficult to know what labels to attach to myself in this situation; if I say the word Illustrator, your imagination may conjure images of a man drawing intricate and beautiful drawings that have no real application in the design world. A fine artist almost. Well, I can do that. If I describe myself as a graphic designer, again you may think of a monkey behind a mac, producing nice shiny graphics for companies, dry layouts for newspapers and magazines etc. Truth be told, I could do that too. Even closer to the truth is the idea that I can combine the two. Illustration is a core part of my design practice, but I don't believe I belong exclusively to either world.

Like most in my field, I have drawn since I was very young; X-wing fighters that looked more like sausages, portraits of a Grandfather too kind to admit how unflattering they were. Unlike some in my field, I maintain the importance of drawing in my work and aim to fulfill all the potential there is room for. Whilst doing my degree (BA hons in Graphic Design) I have maintained a small amount of independent work for promotions companies that allow me to go wild with my imagination. The course it's self has taught me discipline and subservience to client requirements, and I'm all the better for it.

Monday, November 2, 2009

Industry Experience Research.

What is professional/industrial experience?
Firstly, I'd like to start with a personal response, perhaps a summation of my hopes for work experience: To me industrial experience is the opportunity to learn from those already doing what I want to do, those who not only have a great visual flare, but the ability to translate it into real world employment. From this I can figure out exactly how I may fit into this real world, and what my future roles might include.

It's learning about free-lancing and what it takes to become a full time free-lancer, here is an example of some freelance work by one of my personal heros, Micheal Sieben:Here is one t-shirt of a series that he has done for upper playground. Other clients include Adidas and Thrasher magazine, for whom he submits illustrations that are used in articles. Industrial Experience is a chance to see how these people got these amazing opportunities and how they communicate with their clientele.

Industrial experience is a chance to work with design firms, as part of a team of designers, such as thomas.matthews to see what potential roles there may be in the future for me as a member of a team, and how I might communicate or work with other designers.

It's a chance to see how other designers may apply similar ethics as yours to their design practice, in order to perhaps implement these measures yourself when you venture into the real world. The Paper Crane is an ethical design company I just stumbled upon that work mainly in the environmental sector. Their work isn't all to my taste but there are some amazing pieces in there too! Industrial experience would allow me to see how they interact with the environmental sector, to learn what are the do's and don'ts of working in that area, and importantly how they built their client base etc. Another company that I like in terms of ethics is Idressmyself who have siezed the print proccess for themselves and hand screen all their products, just to control their environmental wastage etc. It'd be interesting to work with them and see how they work as a design/print team and what kind of clientele they have, whether it's a specific ethical market or they have wider appeal.

To fully understand how the real world works, and perhaps appreciate the quality of the briefs we're given here at the studio.

Why is it an important part of PPD?
It's an important part of Personal and professional development because, without it, how do we hope to progress into the real world of industry with any chance of success? or any idea what we're doing?

It can lead to real world employment, which is extremely important in terms of proffessional development:
"I was lucky enough to be offered a job at Design Fusions shortly after completing work experience at another local design agency and before i had een completed my degree."-Daze at design fusions.

In terms of personal development, work experience can help us really get to grips with who we are as people and how we can apply that to design:
"I think a real connection with the work and purpose of the work is the real meat and bones."-Jason Wiley Graphic Design graduate, speaking on work experience.

There are certain things that only real experience in the Industry can teach you, how to build up a client base, how to communicate with your clients, how to communicate with a printers, etc.

When working with someone in the industry, they can give you real advice on what they would look for in a portfolio, what kind of design invigorates them etc. and can give you a real insight into how to maximise the opportunities for jobs you can get.

How do you gain professional/industrial experience and what form does it take?
freelance work is perhaps the most accessible way to get Industry experience, through organisations such as Threadless t-shirts a company who ask designers to submit their designs to a vote, they pay those who win quite nicely. It's a good way to get experience, though it doesn't really have a deadline and often no real brief, which seems not to be like real life. Don't Panic are another organisation that ask designers to submit designs for their outer packaging and their posters, because it is a monthly package and deals with a specific theme every month, this is more like real world design in terms of deadlines, and again it can give you great exposure and experience.

Asking designers who you feel you have an affinity with whether they can give you work experience could work quite well, as the quote from Jason Whiley in the last section suggested from his own experience, designers who share similar passions in terms of what they're about with design are more likely to give you placements. Whilst Micheal Sieben is based in America, I'd still love to go their and see what his studio is about, I'm looking to email him after this tutorial, when I feel a little more confident with what I should say to him, with some help from the PPD tutors and my classmates.

Small briefs for local companies and people you know, i.e. gig flyers for someone you know's promotion night can be a good way to get exposure and also build a reputation by word of mouth, allowing you to gain some experience working with a real client (as a pose to don't panic who couldn't give a monkey's if you submit or not!) and a deadline that is very real! In my year out before I started this degree, I did promotional flyers for a small promotions copany called sherlock promotions, including a basic flyer template if I wasn't available to do a fresh flyer. Other promotions people started slowly inquiring as to who was making these nice designs, and if I hadn't had a bit of a meltdown then I probably still would have a few clients from this kind of experience.

Asking questions of a well established designer can be a way to source information from their experience and can also lead to work placements if dealt with tactfully, or other experiences. An example of this would be a third year managing to secure a college wide lecture from Johnny Cupcakes through asking questions about work experience etc.

Going on college visits! A trip is planned to visit a printers, I believe, this will give us valuable insight into how a printer works, what they're looking for a designer to say and know about that will make their jobs easier etc. This experience will become invaluable in real world situations where you're looking to make a transition as smoothly as possible.

What should you aim to gain from professional/industrial experience?

From professional experience, I think I should be aiming for a few things, Primarily, I think we should be looking to understand how real-world design practice works. I imagine it to be a much different place to college.

I hope to get an idea of what design ethics and practice suit me best and exactly where in the design world I want to end up, hopefully it will also give me a few tools to help me achieve this.

Hopefully, as long as it's a good experience, it will provide me with a few industry contacts that I can draw upon to give me a little leg up in the way I want to work. Earlier example of Johnny Cupcakes, this (now) third year will most likely have him as a significant contact in industry for life, which is an amazing opportunity for him.

Hopefully it will also give me some insigt into exactly what they would want to see in a portfolio. If I get enough placements (2-3) in places where I have an affinity with the designers, what they would like to see is probably going to be highly beneficial in terms of getting future employment.

It would also be nice to get further placements or experience with these people, providing I do a good job and they see me as a satisfactory designer, etc.